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Showing posts from November, 2016

The Intervention: Cultural Capital Go

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Short Video here explaining the main outline of my intervention aimed at raising cultural access and awareness in our students: Password : culture Cultural Capital Movie from Mr Sloan on Vimeo .

Intervention Feedback: Staff

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As all staff were notified of the changes to displays in the school and were given some idea of the intervention. I decided to get some feedback from two senior leaders in the school to enquire whether they thought the project had any value or impact. Rachel Ray Chouduri - Assistant Head and Leader of the Faculty for Teaching and Learning. Head of Expressive Arts. Lead practicioner.  "What i didnt realise was how much impact its had.. the schools strategic plan and one of the key areas we are working towards is the creative use of technology and if ever there was an example of creative use of technology then this is it" Also mentioned: Its widened their learning.. so students arent limited to just learning about their own subject specialisms. The enthusiasm that she has seen for independent learning is excellent. Embedding this lower down the school Does 'museum culture' impact on students. Ray said yes i think its a starting point..so even that is

Intervention Feedback: Students

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As I have now run my first week or two of the Haggerston Cultural Capital Go game. I have posted below some of the interview / focus groups I had with students after the event to see if they thought it was useful or valuable and if they did indeed feel that it had made them aware of the need for more background knowledge.  "Very interactive" Students agreed that they were engaged more with the displays as a result. They also suggested ways in which this technology could be used by their subject teachers, which shows that they are aware of the possibilities for this interaction. "When we did our blogs.. it (the app) helped a lot "If you made it more specific to lessons then we would definitely go and find them" "the treasure hunt brought it back to games when we were young which was fun" Improvements:  Students thought that staggering the release of them out would be a good idea and that they could be linked to questions about this person